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Trademark

WHEN DISTANCE IS EVERYTHING

DEAD

Updated: 13 Dec 2003

Serial Number

75046023

Filed: 19 Jan 1996

Registration Number

2043183

Registered: 11 Mar 1997

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Class 016

Paper products, stationery, and office supplies

Standard Character Mark

Specific design elements protected

Description

No description available.

Trademark Coverage Details

Standard Character Mark

Words or letters in plain text without any specific font style, size, or color claim.

Mark Literal Elements: WHEN DISTANCE IS EVERYTHING

Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.

Mark Drawing Type: 1000 - Standard Character Mark

For E-commerce Sellers:

This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.

Classification Information

016

Goods Class

Paper products, stationery, and office supplies

What this class covers:

This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.

In simple terms: Paper goods, books, and office supplies used every day

First Use in Commerce

11 May 1994

First Use Anywhere

11 May 1994

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

20 Aug 1994

First Use Anywhere

20 Aug 1994

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

27 Mar 1995

First Use Anywhere

27 Mar 1995

Legal History

Status DateAction Taken
13 Dec 2003CANCELLED SEC. 8 (6-YR)
11 Mar 1997REGISTERED-PRINCIPAL REGISTER
17 Dec 1996PUBLISHED FOR OPPOSITION
15 Nov 1996NOTICE OF PUBLICATION
24 Oct 1996APPROVED FOR PUB - PRINCIPAL REGISTER

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