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Updated: 18 Mar 2003
APPLICATION/ Withdrawn/Abandoned
Serial Number
76148433
Filed: 17 Oct 2000
Owner
Attorney
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Cleaning agents, cosmetics, and personal care products
Specific design elements protected
No description available.
Logo or design that includes words or letters as part of the design.
Mark Literal Elements: HONNIE
Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.
Mark Drawing Type: 3000 - Design with Words/Letters
This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.
Classification Information
Goods Class
Cleaning agents, cosmetics, and personal care products
What this class covers:
This class includes beauty, skincare, and cleaning products. It covers everything from shampoos, perfumes, and makeup to detergents, soaps, and toothpaste. These are consumer-facing products meant for personal or household hygiene. Medicinal skin creams and disinfectants, however, belong in Class 5.
In simple terms: Beauty, hygiene, and cleaning products that keep you and your home fresh
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Scientific and electronic apparatus, including computers and software
What this class covers:
This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.
In simple terms: Gadgets, software, and electronics that shape the modern world
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Precious metals, jewelry, and timepieces
What this class covers:
This class includes fine jewelry, watches, and precious metals. It covers engagement rings, luxury timepieces, and gemstones. It also includes commemorative coins and trophies made of precious metals. Costume jewelry, however, may be categorized differently.
In simple terms: Jewelry, watches, and luxury accessories that define style
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Paper products, stationery, and office supplies
What this class covers:
This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.
In simple terms: Paper goods, books, and office supplies used every day
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Leather goods, luggage, and animal skins
What this class covers:
This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.
In simple terms: Bags, wallets, and leather accessories for travel and fashion
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Clothing, footwear, and headgear
What this class covers:
This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.
In simple terms: The fashion items you wear, from shoes to hats
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Lace, embroidery, and haberdashery items
What this class covers:
This class includes sewing accessories like buttons, zippers, ribbons, and lace. It also covers artificial flowers, wigs, and hair accessories. Items must primarily be decorative or used in clothing manufacturing. However, finished clothing belongs in Class 25.
In simple terms: Sewing accessories and decorative materials for crafting
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
0
First Use Anywhere
0
Status Date | Action Taken |
---|---|
14 Jun 2003 | ABANDONMENT - NO USE STATEMENT FILED |
17 Sept 2002 | NOA MAILED - SOU REQUIRED FROM APPLICANT |
09 Jul 2002 | TEAS CHANGE OF CORRESPONDENCE RECEIVED |
25 Jun 2002 | PUBLISHED FOR OPPOSITION |
05 Jun 2002 | NOTICE OF PUBLICATION |
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