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Trademark

TEAM PAIN

LIVE

Updated: 18 Aug 2015

Serial Number

76452049

Filed: 23 Sept 2002

Registration Number

2977067

Registered: 26 Jul 2005

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Class 009

Scientific and electronic apparatus, including computers and software

Design with Words/Letters

Specific design elements protected

Description

No description available.

Trademark Coverage Details

Design with Words/Letters

Logo or design that includes words or letters as part of the design.

Mark Literal Elements: TEAM PAIN

Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.

Mark Drawing Type: 3000 - Design with Words/Letters

For E-commerce Sellers:

This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.

Classification Information

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

30 Apr 2003

First Use Anywhere

16 Apr 2003

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

30 Apr 1982

First Use Anywhere

30 Apr 1982

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

30 Apr 1982

First Use Anywhere

30 Apr 1982

037

Service Class

Construction, repair, and installation services

What this class covers:

This class includes services related to building, renovation, and maintenance. It covers contractors, plumbing, electrical work, and car repair services. These services involve physical labor to construct or fix something. However, real estate management belongs in Class 36.

In simple terms: Repair, construction, and installation services for homes and businesses

First Use in Commerce

30 Apr 1982

First Use Anywhere

30 Apr 1982

042

Service Class

Scientific and technological services, including software development

What this class covers:

This class includes software development, scientific research, and IT services. It covers cybersecurity, AI development, and patent research. If a company works with technology or science to innovate, it belongs here. However, business consulting fits under Class 35.

In simple terms: Tech and science services, including software development and R&D

First Use in Commerce

30 Apr 1982

First Use Anywhere

30 Apr 1982

Legal History

Status DateAction Taken
18 Aug 2015NOTICE OF ACCEPTANCE OF SEC. 8 & 9 - E-MAILED
18 Aug 2015REGISTERED AND RENEWED (FIRST RENEWAL - 10 YRS)
18 Aug 2015REGISTERED - SEC. 8 (10-YR) ACCEPTED/SEC. 9 GRANTED
18 Aug 2015CASE ASSIGNED TO POST REGISTRATION PARALEGAL
23 Jul 2015TEAS SECTION 8 & 9 RECEIVED

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