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Trademark

E-FORCE

LIVE

Updated: 02 Dec 2013

Serial Number

76453469

Filed: 27 Sept 2002

Registration Number

2785852

Registered: 25 Nov 2003

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Class 009

Scientific and electronic apparatus, including computers and software

Standard Character Mark

Specific design elements protected

Description

No description available.

Trademark Coverage Details

Standard Character Mark

Words or letters in plain text without any specific font style, size, or color claim.

Mark Literal Elements: E-FORCE

Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.

Mark Drawing Type: 1000 - Standard Character Mark

For E-commerce Sellers:

This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.

Classification Information

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

31 Dec 2001

First Use Anywhere

31 Dec 2001

018

Goods Class

Leather goods, luggage, and animal skins

What this class covers:

This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.

In simple terms: Bags, wallets, and leather accessories for travel and fashion

First Use in Commerce

31 Dec 1992

First Use Anywhere

31 Dec 1992

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

31 Dec 1988

First Use Anywhere

31 Dec 1988

Legal History

Status DateAction Taken
20 Nov 2023TEAS SECTION 8 & 9 RECEIVED
25 Nov 2022COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
02 Dec 2013NOTICE OF ACCEPTANCE OF SEC. 8 & 9 - E-MAILED
02 Dec 2013REGISTERED AND RENEWED (FIRST RENEWAL - 10 YRS)
02 Dec 2013REGISTERED - SEC. 8 (10-YR) ACCEPTED/SEC. 9 GRANTED

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