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Trademark

AU

LIVE

Updated: 23 May 2017

Serial Number

76458652

Filed: 10 Oct 2002

Registration Number

3259688

Registered: 10 Jul 2007

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Class 009

Scientific and electronic apparatus, including computers and software

Standard Character Mark

Specific design elements protected

Description

No description available.

Trademark Coverage Details

Standard Character Mark

Words or letters in plain text without any specific font style, size, or color claim.

Mark Literal Elements: AU

Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.

Mark Drawing Type: 1000 - Standard Character Mark

For E-commerce Sellers:

This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.

Classification Information

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

014

Goods Class

Precious metals, jewelry, and timepieces

What this class covers:

This class includes fine jewelry, watches, and precious metals. It covers engagement rings, luxury timepieces, and gemstones. It also includes commemorative coins and trophies made of precious metals. Costume jewelry, however, may be categorized differently.

In simple terms: Jewelry, watches, and luxury accessories that define style

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

018

Goods Class

Leather goods, luggage, and animal skins

What this class covers:

This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.

In simple terms: Bags, wallets, and leather accessories for travel and fashion

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

020

Goods Class

Furniture and related products

What this class covers:

This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.

In simple terms: Furniture and home décor that make spaces functional and stylish

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

021

Goods Class

Household utensils, kitchenware, and glassware

What this class covers:

This class covers household utensils and cookware like pots, pans, and dishware. It also includes cleaning tools like mops, brooms, and sponges. Disposable kitchenware, however, might be classified elsewhere. Electric kitchen appliances belong in Class 11.

In simple terms: Kitchenware and household tools that make life easier

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

024

Goods Class

Textiles and textile goods

What this class covers:

This class includes textile materials like bed sheets, curtains, and upholstery fabrics. It covers woven and non-woven materials used for home décor. Ready-made clothing, however, belongs in Class 25.

In simple terms: Fabrics and textiles used for clothing, bedding, and décor

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

23 Oct 1995

First Use Anywhere

23 Oct 1995

Legal History

Status DateAction Taken
23 May 2017NOTICE OF ACCEPTANCE OF SEC. 8 & 9 - E-MAILED
23 May 2017REGISTERED AND RENEWED (FIRST RENEWAL - 10 YRS)
23 May 2017REGISTERED - SEC. 8 (10-YR) ACCEPTED/SEC. 9 GRANTED
17 May 2017CASE ASSIGNED TO POST REGISTRATION PARALEGAL
22 Mar 2017TEAS SECTION 8 & 9 RECEIVED

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