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Updated: 30 Mar 2009
APPLICATION/ Withdrawn/Abandoned
Serial Number
76629666
Filed: 28 Jan 2005
Owner
Attorney
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Scientific and electronic apparatus, including computers and software
Covers exact words in any format
No description available.
Words or letters with a specific styling, font, or arrangement.
Mark Literal Elements: PRINCESS NATASHA
Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.
Mark Drawing Type: 4000 - Stylized Words/Letters
This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.
Classification Information
Goods Class
Scientific and electronic apparatus, including computers and software
What this class covers:
This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.
In simple terms: Gadgets, software, and electronics that shape the modern world
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Paper products, stationery, and office supplies
What this class covers:
This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.
In simple terms: Paper goods, books, and office supplies used every day
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Leather goods, luggage, and animal skins
What this class covers:
This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.
In simple terms: Bags, wallets, and leather accessories for travel and fashion
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Furniture and related products
What this class covers:
This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.
In simple terms: Furniture and home décor that make spaces functional and stylish
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Textiles and textile goods
What this class covers:
This class includes textile materials like bed sheets, curtains, and upholstery fabrics. It covers woven and non-woven materials used for home décor. Ready-made clothing, however, belongs in Class 25.
In simple terms: Fabrics and textiles used for clothing, bedding, and décor
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Clothing, footwear, and headgear
What this class covers:
This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.
In simple terms: The fashion items you wear, from shoes to hats
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Carpets, rugs, and floor coverings
What this class covers:
This class includes carpets, rugs, mats, and artificial turf. It also covers wallpaper that is not made of textile materials. These items must be intended for floor or wall covering purposes. However, flooring materials like tiles and wood belong in Class 19.
In simple terms: Carpets, rugs, and mats that add comfort and design
First Use in Commerce
0
First Use Anywhere
0
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
0
First Use Anywhere
0
Status Date | Action Taken |
---|---|
30 Mar 2009 | ABANDONMENT NOTICE MAILED - NO USE STATEMENT FILED |
30 Mar 2009 | ABANDONMENT - NO USE STATEMENT FILED |
09 Sept 2008 | SOU EXTENSION 4 GRANTED |
25 Aug 2008 | SOU EXTENSION 4 FILED |
09 Sept 2008 | DIVISIONAL PROCESSING COMPLETE |
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