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Trademark

WHAT MATTERS MOST

DEAD

Updated: 02 Feb 2006

Serial Number

78528118

Filed: 07 Dec 2004

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Class 006

Common metals and metal construction materials

Stylized Words/Letters

Covers exact words in any format

Description

No description available.

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: WHAT MATTERS MOST

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

006

Goods Class

Common metals and metal construction materials

What this class covers:

This class covers raw and semi-finished metal products, including building materials like steel beams, nails, and pipes. It also includes common metal goods like safes, locks, and metal containers. Items must be primarily made of metal to fit in this category. Finished goods, such as furniture or jewelry, fall under other classes.

In simple terms: Metal materials that build everything from skyscrapers to simple tools

First Use in Commerce

0

First Use Anywhere

0

008

Goods Class

Hand tools and implements

What this class covers:

This class includes manually-operated tools like wrenches, knives, scissors, and gardening tools. It covers non-electric hand tools used in construction, agriculture, and home improvement. If a tool is powered by a motor, it likely belongs in Class 7 instead. Cutlery such as forks and spoons fall under Class 21.

In simple terms: Hand-operated tools, from kitchen knives to power drills

First Use in Commerce

0

First Use Anywhere

0

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

0

First Use Anywhere

0

010

Goods Class

Medical and veterinary instruments

What this class covers:

This class covers surgical, dental, and veterinary instruments. It includes items like prosthetics, pacemakers, and orthopedic braces. Medical furniture like hospital beds and wheelchairs also fit in this category. However, pharmaceutical drugs belong in Class 5.

In simple terms: Medical and veterinary devices used for health and treatment

First Use in Commerce

0

First Use Anywhere

0

011

Goods Class

Apparatus for lighting, heating, and cooking

What this class covers:

This class covers devices that provide light, heat, or air conditioning. It includes lamps, ovens, refrigerators, and water heaters. Products must have a functional purpose related to temperature, illumination, or sanitation. Electric cooking appliances belong here, but mechanical ones may fall into Class 7.

In simple terms: The lighting, heating, and cooling products that make spaces comfortable

First Use in Commerce

0

First Use Anywhere

0

012

Goods Class

Vehicles and transportation equipment

What this class covers:

This class includes all kinds of vehicles, from bicycles and cars to airplanes and boats. It also covers vehicle parts, such as tires, engines, and seat belts. However, trains and hovercrafts are categorized differently. Electric motors for vehicles belong here, but general industrial motors fall under Class 7.

In simple terms: Vehicles and transportation equipment, from bicycles to airplanes

First Use in Commerce

0

First Use Anywhere

0

016

Goods Class

Paper products, stationery, and office supplies

What this class covers:

This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.

In simple terms: Paper goods, books, and office supplies used every day

First Use in Commerce

0

First Use Anywhere

0

018

Goods Class

Leather goods, luggage, and animal skins

What this class covers:

This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.

In simple terms: Bags, wallets, and leather accessories for travel and fashion

First Use in Commerce

0

First Use Anywhere

0

020

Goods Class

Furniture and related products

What this class covers:

This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.

In simple terms: Furniture and home décor that make spaces functional and stylish

First Use in Commerce

0

First Use Anywhere

0

021

Goods Class

Household utensils, kitchenware, and glassware

What this class covers:

This class covers household utensils and cookware like pots, pans, and dishware. It also includes cleaning tools like mops, brooms, and sponges. Disposable kitchenware, however, might be classified elsewhere. Electric kitchen appliances belong in Class 11.

In simple terms: Kitchenware and household tools that make life easier

First Use in Commerce

0

First Use Anywhere

0

022

Goods Class

Ropes, nets, and tents

What this class covers:

This class includes raw fibrous materials, ropes, tents, and nets. It covers camping gear, sails, and sacks for storage. These items must be flexible, woven, or fibrous. However, fabric-based products like curtains belong in Class 24.

In simple terms: Ropes, tents, and nets used in outdoor and industrial settings

First Use in Commerce

0

First Use Anywhere

0

024

Goods Class

Textiles and textile goods

What this class covers:

This class includes textile materials like bed sheets, curtains, and upholstery fabrics. It covers woven and non-woven materials used for home décor. Ready-made clothing, however, belongs in Class 25.

In simple terms: Fabrics and textiles used for clothing, bedding, and décor

First Use in Commerce

0

First Use Anywhere

0

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

0

First Use Anywhere

0

026

Goods Class

Lace, embroidery, and haberdashery items

What this class covers:

This class includes sewing accessories like buttons, zippers, ribbons, and lace. It also covers artificial flowers, wigs, and hair accessories. Items must primarily be decorative or used in clothing manufacturing. However, finished clothing belongs in Class 25.

In simple terms: Sewing accessories and decorative materials for crafting

First Use in Commerce

0

First Use Anywhere

0

027

Goods Class

Carpets, rugs, and floor coverings

What this class covers:

This class includes carpets, rugs, mats, and artificial turf. It also covers wallpaper that is not made of textile materials. These items must be intended for floor or wall covering purposes. However, flooring materials like tiles and wood belong in Class 19.

In simple terms: Carpets, rugs, and mats that add comfort and design

First Use in Commerce

0

First Use Anywhere

0

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

0

First Use Anywhere

0

038

Service Class

Telecommunications services

What this class covers:

This class includes services that provide communication over distance. It covers mobile networks, internet service providers, TV broadcasting, and VoIP platforms. If a service helps people or businesses stay connected, it belongs here. However, technology development for communication tools falls under Class 42.

In simple terms: Telecommunications services that keep people connected

First Use in Commerce

0

First Use Anywhere

0

042

Service Class

Scientific and technological services, including software development

What this class covers:

This class includes software development, scientific research, and IT services. It covers cybersecurity, AI development, and patent research. If a company works with technology or science to innovate, it belongs here. However, business consulting fits under Class 35.

In simple terms: Tech and science services, including software development and R&D

First Use in Commerce

0

First Use Anywhere

0

Legal History

Status DateAction Taken
02 Feb 2006ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
02 Feb 2006ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
07 Jul 2005NON-FINAL ACTION MAILED
07 Jul 2005NON-FINAL ACTION WRITTEN
03 Jul 2005ASSIGNED TO EXAMINER

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