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Trademark

JIMMIE JOHNSON'S ANYTHING WITH AN ENGINE

DEAD

Updated: 05 Jun 2020

Serial Number

85437793

Filed: 03 Oct 2011

Registration Number

4394583

Registered: 03 Sept 2013

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Class 009

Scientific and electronic apparatus, including computers and software

Stylized Words/Letters

Covers exact words in any format

Description

No description available.

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: JIMMIE JOHNSON'S ANYTHING WITH AN ENGINE

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

016

Goods Class

Paper products, stationery, and office supplies

What this class covers:

This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.

In simple terms: Paper goods, books, and office supplies used every day

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

020

Goods Class

Furniture and related products

What this class covers:

This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.

In simple terms: Furniture and home décor that make spaces functional and stylish

First Use in Commerce

01 Jan 2011

First Use Anywhere

01 Jan 2011

021

Goods Class

Household utensils, kitchenware, and glassware

What this class covers:

This class covers household utensils and cookware like pots, pans, and dishware. It also includes cleaning tools like mops, brooms, and sponges. Disposable kitchenware, however, might be classified elsewhere. Electric kitchen appliances belong in Class 11.

In simple terms: Kitchenware and household tools that make life easier

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

024

Goods Class

Textiles and textile goods

What this class covers:

This class includes textile materials like bed sheets, curtains, and upholstery fabrics. It covers woven and non-woven materials used for home décor. Ready-made clothing, however, belongs in Class 25.

In simple terms: Fabrics and textiles used for clothing, bedding, and décor

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

01 Jun 2011

First Use Anywhere

01 Jan 2011

Legal History

Status DateAction Taken
05 Jun 2020CANCELLED SEC. 8 (6-YR)
03 Sept 2018COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED
03 Sept 2013REGISTERED-PRINCIPAL REGISTER
24 Jun 20131(B) BASIS DELETED; PROCEED TO REGISTRATION
07 Feb 2013NOTICE OF ALLOWANCE CANCELLED

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