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Updated: 29 Jun 2022
REGISTRATION Issued and Active
Serial Number
86493543
Filed: 31 Dec 2014
Registration Number
4891617
Registered: 26 Jan 2016
Owner
Attorney
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Scientific and electronic apparatus, including computers and software
Covers exact words in any format
No description available.
Words or letters with a specific styling, font, or arrangement.
Mark Literal Elements: KONAMI
Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.
Mark Drawing Type: 4000 - Stylized Words/Letters
This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.
Classification Information
Goods Class
Scientific and electronic apparatus, including computers and software
What this class covers:
This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.
In simple terms: Gadgets, software, and electronics that shape the modern world
First Use in Commerce
15 Jan 1985
First Use Anywhere
03 Jan 1985
Goods Class
Paper products, stationery, and office supplies
What this class covers:
This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.
In simple terms: Paper goods, books, and office supplies used every day
First Use in Commerce
01 Sept 1997
First Use Anywhere
01 Sept 1997
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
31 May 1981
First Use Anywhere
31 Mar 1981
Service Class
Education, training, and entertainment services
What this class covers:
This class includes schools, tutoring, sports coaching, and entertainment services. It covers everything from movie production and concerts to fitness classes and online courses. If it involves teaching, performing, or entertaining, it fits here. However, business training services belong in Class 35.
In simple terms: Education, training, and entertainment services
First Use in Commerce
31 Oct 2002
First Use Anywhere
31 Oct 2002
Status Date | Action Taken |
---|---|
29 Jun 2022 | NOTICE OF ACCEPTANCE OF SEC. 8 & 15 - E-MAILED |
29 Jun 2022 | REGISTERED - SEC. 8 (6-YR) ACCEPTED & SEC. 15 ACK. |
29 Jun 2022 | CASE ASSIGNED TO POST REGISTRATION PARALEGAL |
02 Feb 2022 | AUTOMATIC UPDATE OF ASSIGNMENT OF OWNERSHIP |
25 Jan 2022 | TEAS SECTION 8 & 15 RECEIVED |
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