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Trademark

MINI POP KIDS

LIVE

Updated: 14 Sept 2021

Serial Number

88571012

Filed: 08 Aug 2019

Registration Number

6486882

Registered: 14 Sept 2021

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Class 009

Scientific and electronic apparatus, including computers and software

Stylized Words/Letters

Covers exact words in any format

Description

No description available.

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: MINI POP KIDS

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

01 Dec 2004

First Use Anywhere

01 Dec 2004

016

Goods Class

Paper products, stationery, and office supplies

What this class covers:

This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.

In simple terms: Paper goods, books, and office supplies used every day

First Use in Commerce

01 Mar 2019

First Use Anywhere

01 Mar 2019

018

Goods Class

Leather goods, luggage, and animal skins

What this class covers:

This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.

In simple terms: Bags, wallets, and leather accessories for travel and fashion

First Use in Commerce

01 Mar 2019

First Use Anywhere

01 Mar 2019

020

Goods Class

Furniture and related products

What this class covers:

This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.

In simple terms: Furniture and home décor that make spaces functional and stylish

First Use in Commerce

01 Mar 2019

First Use Anywhere

01 Mar 2019

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

01 Mar 2019

First Use Anywhere

01 Mar 2019

026

Goods Class

Lace, embroidery, and haberdashery items

What this class covers:

This class includes sewing accessories like buttons, zippers, ribbons, and lace. It also covers artificial flowers, wigs, and hair accessories. Items must primarily be decorative or used in clothing manufacturing. However, finished clothing belongs in Class 25.

In simple terms: Sewing accessories and decorative materials for crafting

First Use in Commerce

01 Mar 2021

First Use Anywhere

01 Mar 2021

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

01 Jul 2017

First Use Anywhere

01 Jul 2017

041

Service Class

Education, training, and entertainment services

What this class covers:

This class includes schools, tutoring, sports coaching, and entertainment services. It covers everything from movie production and concerts to fitness classes and online courses. If it involves teaching, performing, or entertaining, it fits here. However, business training services belong in Class 35.

In simple terms: Education, training, and entertainment services

First Use in Commerce

01 Dec 2004

First Use Anywhere

01 Dec 2004

Legal History

Status DateAction Taken
14 Sept 2021REGISTERED-PRINCIPAL REGISTER
13 Aug 2021NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
12 Aug 2021ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
11 Aug 2021STATEMENT OF USE PROCESSING COMPLETE
27 Jul 2021USE AMENDMENT FILED

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