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"Send me your thoughts and feature requests - Jacob, Co-Founder of TrademarkFetch"
Updated: 23 Mar 2021
REGISTRATION Issued and Active
Serial Number
88788799
Filed: 07 Feb 2020
Registration Number
6302548
Registered: 23 Mar 2021
Owner
Attorney
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Scientific and electronic apparatus, including computers and software
Specific design elements protected
No description available.
Logo or design that includes words or letters as part of the design.
Mark Literal Elements: V
Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.
Mark Drawing Type: 3000 - Design with Words/Letters
This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.
Classification Information
Goods Class
Scientific and electronic apparatus, including computers and software
What this class covers:
This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.
In simple terms: Gadgets, software, and electronics that shape the modern world
First Use in Commerce
31 Dec 2020
First Use Anywhere
31 Dec 2020
Goods Class
Leather goods, luggage, and animal skins
What this class covers:
This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.
In simple terms: Bags, wallets, and leather accessories for travel and fashion
First Use in Commerce
31 Dec 2020
First Use Anywhere
31 Dec 2020
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
31 Dec 2020
First Use Anywhere
31 Dec 2020
Status Date | Action Taken |
---|---|
23 Mar 2021 | REGISTERED-PRINCIPAL REGISTER |
16 Feb 2021 | NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED |
13 Feb 2021 | ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED |
28 Jan 2021 | STATEMENT OF USE PROCESSING COMPLETE |
08 Jan 2021 | USE AMENDMENT FILED |
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