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"Send me your thoughts and feature requests - Jacob, Co-Founder of TrademarkFetch"
Updated: 21 Dec 2021
REGISTRATION Issued and Active
Serial Number
88983195
Filed: 11 Aug 2018
Registration Number
6598724
Registered: 21 Dec 2021
Owner
Attorney
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Scientific and electronic apparatus, including computers and software
Specific design elements protected
No description available.
Logo or design that includes words or letters as part of the design.
Mark Literal Elements: G
Standard Character Claim: No. This mark may include specific styling, fonts, colors, or design elements.
Mark Drawing Type: 3000 - Design with Words/Letters
This trademark protects specific visual elements. Exact details of protection depend on the mark's visual appearance and any color claims.
Classification Information
Goods Class
Scientific and electronic apparatus, including computers and software
What this class covers:
This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.
In simple terms: Gadgets, software, and electronics that shape the modern world
First Use in Commerce
02 May 2018
First Use Anywhere
02 May 2018
Goods Class
Paper products, stationery, and office supplies
What this class covers:
This class includes printed materials, stationery, and office supplies. It covers newspapers, books, calendars, and greeting cards. It also includes adhesive tapes, pencils, and envelopes. However, paper packaging belongs in Class 22.
In simple terms: Paper goods, books, and office supplies used every day
First Use in Commerce
28 Feb 2019
First Use Anywhere
28 Feb 2019
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
30 Sept 2019
First Use Anywhere
30 Sept 2019
Service Class
Education, training, and entertainment services
What this class covers:
This class includes schools, tutoring, sports coaching, and entertainment services. It covers everything from movie production and concerts to fitness classes and online courses. If it involves teaching, performing, or entertaining, it fits here. However, business training services belong in Class 35.
In simple terms: Education, training, and entertainment services
First Use in Commerce
31 May 2018
First Use Anywhere
31 May 2018
Status Date | Action Taken |
---|---|
19 May 2022 | CORRECTION UNDER SECTION 7 - PROCESSED |
17 Feb 2022 | OTQR WITHDRAWAL FROM PUBLICATION |
21 Jan 2022 | CASE ASSIGNED TO POST REGISTRATION PARALEGAL |
21 Jan 2022 | AMENDMENT UNDER SECTION 7 - PROCESSED |
04 Jan 2022 | CASE ASSIGNED TO POST REGISTRATION PARALEGAL |
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