TrademarkFetch Header Logo

"Send me your thoughts and feature requests - Jacob, Co-Founder of TrademarkFetch"

Trademark

THE POWER OF AIR

LIVE

Updated: 30 Aug 2022

Serial Number

90685578

Filed: 30 Apr 2021

Registration Number

6830798

Registered: 30 Aug 2022

Owner

Loading owner data...

Attorney

Loading attorney data...

Share

Class 006

Common metals and metal construction materials

Stylized Words/Letters

Covers exact words in any format

Description

No description available.

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: THE POWER OF AIR

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

006

Goods Class

Common metals and metal construction materials

What this class covers:

This class covers raw and semi-finished metal products, including building materials like steel beams, nails, and pipes. It also includes common metal goods like safes, locks, and metal containers. Items must be primarily made of metal to fit in this category. Finished goods, such as furniture or jewelry, fall under other classes.

In simple terms: Metal materials that build everything from skyscrapers to simple tools

First Use in Commerce

25 May 2016

First Use Anywhere

25 May 2016

007

Goods Class

Machines and machine tools

What this class covers:

This class covers machines, engines, and industrial equipment used in manufacturing and construction. It includes robotic arms, agricultural equipment, and power tools. Motors for vehicles are excluded, as they belong in Class 12. Everyday household appliances, like blenders, may also fall under this category if they're industrial-grade.

In simple terms: Machines and tools that help businesses and factories run smoothly

First Use in Commerce

31 Jan 2017

First Use Anywhere

31 Jan 2017

008

Goods Class

Hand tools and implements

What this class covers:

This class includes manually-operated tools like wrenches, knives, scissors, and gardening tools. It covers non-electric hand tools used in construction, agriculture, and home improvement. If a tool is powered by a motor, it likely belongs in Class 7 instead. Cutlery such as forks and spoons fall under Class 21.

In simple terms: Hand-operated tools, from kitchen knives to power drills

First Use in Commerce

30 Jun 2017

First Use Anywhere

30 Jun 2017

009

Goods Class

Scientific and electronic apparatus, including computers and software

What this class covers:

This class covers electronic devices, scientific instruments, and software. It includes everything from computers, smartphones, and cameras to medical diagnostic tools. It also covers downloadable software and AI programs. However, medical devices may also be classified under Class 10.

In simple terms: Gadgets, software, and electronics that shape the modern world

First Use in Commerce

01 Mar 2016

First Use Anywhere

01 Mar 2016

013

Goods Class

Firearms and ammunition

What this class covers:

This class covers guns, ammunition, and explosives used for military, personal defense, or sporting purposes. It includes items like rifles, bullets, and fireworks. It also covers non-lethal weapons like stun guns. However, security and police services belong in Class 45.

In simple terms: Firearms and explosive devices used for security and defense

First Use in Commerce

23 Jan 2013

First Use Anywhere

23 Jan 2013

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

13 Nov 2015

First Use Anywhere

13 Nov 2015

Legal History

Status DateAction Taken
30 Aug 2022NOTICE OF REGISTRATION CONFIRMATION EMAILED
30 Aug 2022REGISTERED-PRINCIPAL REGISTER
14 Jun 2022OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
14 Jun 2022PUBLISHED FOR OPPOSITION
25 May 2022NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

Protect your brand like a watchdog 🐕

Join thousands of smart business owners who've marked their territory.

Need help?

Our trademark experts can help you understand this information.

Get Expert Advice

TrademarkFetch

Protect your brand. Mark your territory.

© 2025 TrademarkFetch. All rights reserved. 🐾

Made with love for brand creators
Woof! Need help? Contact us