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Trademark

HAPYLOVE

LIVE

Updated: 12 Jul 2022

Serial Number

90810591

Filed: 04 Jul 2021

Registration Number

6788838

Registered: 12 Jul 2022

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Class 028

Games, toys, and sporting equipment

Stylized Words/Letters

Covers exact words in any format

Description

Air mattress swimming floats for recreational use; Bath toys; Body-building apparatus; Cat toys; Fishing rods; Flying discs; Infant toys; Pet toys; Protective films adapted for screens for portable games; Rhythmic gymnastics ribbons; Shin guards for athletic use; Spinning tops; Stationary exercise bicycles; Stretch bands used for yoga and physical fitness purposes; Stretching exercise machines; Toy models; Toy robots; Toy vehicles; Vibrating apparatus used in fitness and exercise programs to stimulate muscles and increase strength and physical performance; Water squirting toys; Yo-yos; Yoga blocks; Hoops for rhythmic sportive gymnastics; Sports equipment for boxing and martial arts, namely, boxing gloves, boxing bags, punching mitts, belly protectors, groin protectors and shin guards; Toys, namely, kites and accessories for kites, namely, kite handles, kite lines, kite reels, kite string and kite tails

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: HAPYLOVE

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

18 Jun 2021

First Use Anywhere

18 Jun 2021

Legal History

Status DateAction Taken
12 Jul 2022NOTICE OF REGISTRATION CONFIRMATION EMAILED
12 Jul 2022REGISTERED-PRINCIPAL REGISTER
26 Apr 2022OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
26 Apr 2022PUBLISHED FOR OPPOSITION
08 Apr 2022TEAS CHANGE OF CORRESPONDENCE RECEIVED

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