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"Send me your thoughts and feature requests - Jacob, Co-Founder of TrademarkFetch"
Updated: 12 Dec 2023
REGISTRATION Issued and Active
Serial Number
97667600
Filed: 08 Nov 2022
Registration Number
7241861
Registered: 12 Dec 2023
Owner
Attorney
Share
Leather goods, luggage, and animal skins
Covers exact words in any format
No description available.
Words or letters with a specific styling, font, or arrangement.
Mark Literal Elements: LEFT PINE
Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.
Mark Drawing Type: 4000 - Stylized Words/Letters
This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.
Classification Information
Goods Class
Leather goods, luggage, and animal skins
What this class covers:
This class includes leather and imitation leather products like handbags, wallets, and luggage. It also covers saddles, harnesses, and pet collars. Items must be primarily made of leather to fit here. Footwear, however, belongs in Class 25.
In simple terms: Bags, wallets, and leather accessories for travel and fashion
First Use in Commerce
28 Feb 2020
First Use Anywhere
28 Feb 2020
Goods Class
Furniture and related products
What this class covers:
This class includes furniture and home accessories like chairs, mirrors, and mattresses. It also covers plastic storage containers and picture frames. Items must be designed primarily for furnishing spaces. However, home textiles belong in Class 24.
In simple terms: Furniture and home décor that make spaces functional and stylish
First Use in Commerce
28 Feb 2020
First Use Anywhere
28 Feb 2020
Goods Class
Games, toys, and sporting equipment
What this class covers:
This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.
In simple terms: Toys, games, and sporting goods for fun and fitness
First Use in Commerce
28 Feb 2020
First Use Anywhere
28 Feb 2020
Status Date | Action Taken |
---|---|
12 Dec 2023 | NOTICE OF REGISTRATION CONFIRMATION EMAILED |
12 Dec 2023 | REGISTERED-PRINCIPAL REGISTER |
26 Sept 2023 | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED |
26 Sept 2023 | PUBLISHED FOR OPPOSITION |
06 Sept 2023 | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED |
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