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Trademark

SHUMI MUSHRUMI

LIVE

Updated: 19 Mar 2024

Serial Number

97908567

Filed: 26 Apr 2023

Registration Number

7333399

Registered: 19 Mar 2024

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Class 014

Precious metals, jewelry, and timepieces

Stylized Words/Letters

Covers exact words in any format

Description

No description available.

Trademark Coverage Details

Stylized Words/Letters

Words or letters with a specific styling, font, or arrangement.

Mark Literal Elements: SHUMI MUSHRUMI

Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.

Mark Drawing Type: 4000 - Stylized Words/Letters

For E-commerce Sellers:

This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.

Classification Information

014

Goods Class

Precious metals, jewelry, and timepieces

What this class covers:

This class includes fine jewelry, watches, and precious metals. It covers engagement rings, luxury timepieces, and gemstones. It also includes commemorative coins and trophies made of precious metals. Costume jewelry, however, may be categorized differently.

In simple terms: Jewelry, watches, and luxury accessories that define style

First Use in Commerce

18 May 2017

First Use Anywhere

18 May 2017

025

Goods Class

Clothing, footwear, and headgear

What this class covers:

This class includes apparel, footwear, and headwear for men, women, and children. It covers everything from dresses and jeans to shoes and hats. However, accessories like handbags and belts belong in Class 18.

In simple terms: The fashion items you wear, from shoes to hats

First Use in Commerce

01 Jan 2017

First Use Anywhere

01 Jan 2017

028

Goods Class

Games, toys, and sporting equipment

What this class covers:

This class includes toys, board games, and sports equipment. It covers items like dolls, video game controllers, and playground equipment. Gym equipment such as treadmills and dumbbells also belong here. However, software for video games is classified under Class 9.

In simple terms: Toys, games, and sporting goods for fun and fitness

First Use in Commerce

18 Nov 2018

First Use Anywhere

18 Nov 2018

Legal History

Status DateAction Taken
19 Mar 2024NOTICE OF REGISTRATION CONFIRMATION EMAILED
19 Mar 2024REGISTERED-PRINCIPAL REGISTER
02 Jan 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
02 Jan 2024PUBLISHED FOR OPPOSITION
13 Dec 2023NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

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