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Updated: 22 Dec 2023
APPLICATION/Awaiting Examination
Serial Number
98327648
Filed: 22 Dec 2023
Owner
Attorney
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Education, training, and entertainment services
Covers exact words in any format
Entertainment services in the nature of online video game playing and eSports, namely, competitive, professional video game playing and casual video game playing; Entertainment services in the nature of eSports contests, games, tournaments, video game parties, leagues, and exhibitions; Entertainment services, namely, organizing and conducting competitions in the field of online video game playing, eSports, and casual, competitive and professional video game playing; Providing a website featuring entertainment information in the fields of video game playing and eSports; Providing a website featuring information about eSports tournaments, events, and competitions; Organizing and providing information relating to community gaming events; training services, namely, planning, organizing, and conducting gaming and esports programs for educational and training purpose.
Words or letters with a specific styling, font, or arrangement.
Mark Literal Elements: CLARK ESPORTS
Standard Character Claim: Yes. The mark consists of standard characters without claim to any particular font style, size, or color.
Mark Drawing Type: 4000 - Stylized Words/Letters
This trademark protects the word(s) in ANY font, style, size, or color. Using these exact words for similar products/services may infringe on this trademark regardless of how you display them.
Classification Information
Service Class
Education, training, and entertainment services
What this class covers:
This class includes schools, tutoring, sports coaching, and entertainment services. It covers everything from movie production and concerts to fitness classes and online courses. If it involves teaching, performing, or entertaining, it fits here. However, business training services belong in Class 35.
In simple terms: Education, training, and entertainment services
First Use in Commerce
31 Dec 2021
First Use Anywhere
31 Dec 2021
Status Date | Action Taken |
---|---|
22 Dec 2023 | NEW APPLICATION ENTERED |
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